Back in November/December, I was lucky enough to be offered some work with Aardman Animations, and it was every bit as cool as I thought it would be. I worked a little on the Ad below, though my contributions weren't particularly game changing (I made all of the sheep's purple eyelids seen at around the 30 second mark, and cleaned up some of Wallace's mouth pieces) I enjoyed myself immensely though, and it was a pretty big step up from filming in the basement of a student house at 3 in the morning...
Unfortunately there weren't any spare Gromit noses lying around, so I had to improvise by making a plasticine one of equal size and polishing the crap out of it, it's not quite the same, but it did the trick.
My next endeavour was to spent about a week doing some test animations with Morph, making him was relatively easy, having made him several times before (though this time I was shown the exact amount of plasticine needed to make him the right size) animating him was quite tricky, as he has no armature and falls apart at least once every 15 frames, so I ended up making about 12 different Morphs and decided to have three of them interacting with one another. Not exactly Oscar winning stuff, but it was great and invaluable experience nonetheless.
All in all, I enjoyed every second I spent with Aardman, I learned a lot of new tricks and techniques, met some great people (including Nick Park and Peter Lord, with whom I shared an impromptu Christmas dinner) and it left me very hungry for more work with professional studios.
Oh, and I drank an obscene amount of free tea, which is always nice...
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